There are 13 such techniques in the game to find, and they all have a unique purpose with strengths and weaknesses, and they really do make you wonder what else you can get. Painting is the primary currency of this world, and is used to do just about everything, from slicing your foes in half, to making the wind blow, to restoring broken bridges and rappelling yourself onto floating flowers. The primary power of your character, the great Japanese deity Amaterasu, is the ability to paint. However, despite that the game never comes off as stale or repeating itself, which can be handed over to the absolute myriad of abilities you get during the entire runtime of the game. The multiple locales provide lovely scenery and things to discover, even if the layouts of each area and dungeon are pretty linear, with only the small side room with hidden goodies breaking it up. The game is a Zelda-like open world adventure, with exploration and combat being the things you do. Unfortunately, most people focus only on the beautiful art style, failing to inform people about what actually makes up the game. Everything, from the game's art style of Japanese brushwork to the music, to the characters, to the open world is beautifully presented and directed, to a degree worthy of applause. The game's art style is the obvious selling point, but certainly not its only draw. The game is criminally overlooked and deserves all the acclaim it gets. It's up there with the best of them in my top games ever. It's up there with the best of them in my Okami is one of those rare games that comes around that instantly takes a special place in my heart. Okami is one of those rare games that comes around that instantly takes a special place in my heart. Weapons inspired by the Imperial Regalia of Japan (the Reflector, the Rosaries and the Glaive) can be equipped on Amaterasu as either main or sub-weapons (one each), and used in addition to other melee attacks that the player can have Amaterasu learn through the course of the game. Additionally, rare Demon Fangs can be earned through combat which can be traded for additional, unique items that are beneficial in gameplay but not required to complete the game. The money can also be used to buy new combat techniques at dojos throughout the land. The money can be spent on numerous items from merchants across the land, including healing goods, better weapons, tools and key items for completing quests. At the end of combat, money (as yen) is rewarded to Amaterasu, with bonuses for completing a battle quickly and without taking damage. Combat is staged in a ghostly virtual arena, and Amaterasu can fight enemies using a combination of weapons, fighting techniques and Brush methods to dispatch the foes. By completing quests, side quests and small additional activities (such as making trees bloom into life or feeding wild animals), Amaterasu earns Praise, which can then be spent to increase various statistics of the character, such as the amount of health and number of ink wells for Celestial Brush techniques. The main story is primarily linear, directed by Amaterasu's guide Issun, though numerous side quests and optional activities allow for players to explore the game world and take the story at their own pace. The gameplay style is a mix of action, platform, and puzzle gaming genres, and has been noted by many reviewers to have numerous similarities in overall gameplay style to The Legend of Zelda series, an inspiration that director Hideki Kamiya, a self-proclaimed Zelda fan, has admitted has influenced his general game design. The game has the player controlling the main character, Amaterasu, in a woodcut, watercolor style, cel-shaded environment, which looks like an The game has the player controlling the main character, Amaterasu, in a woodcut, watercolor style, cel-shaded environment, which looks like an animated Japanese ink-illustration (known as ink wash painting, or sumi-e) with other styles of art.
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